Every figure, defined

What every number actually means.

Epic publishes measured values rather than adjectives, which is only useful if you know what each one measures, how, and which way is better.

What every number actually means.
Measured, not claimed

48%light through, Halo

Scenes are concept visualizations, not Epic's facility or material.

Light transmission %

The share of light from a fixture behind the fabric that reaches the viewer in front of it. A backlit face at 48% puts roughly half the lamp's output through the cloth; the rest is scattered inside the weave or reflected back into the box.

Why it decides the job

It sets how bright the finished panel reads, and — more usefully — how far the lamps can sit behind it. A fabric that transmits more lets a shallower box throw an even field; a fabric that transmits less needs depth, or it hot-spots over every LED.

Higher is not automatically better. A high-transmission face in a shallow box shows the fixtures through it.

Measured by
Diffuse transmittance, integrating sphere
Unit
%
Light transmission for every fabric in the collection
Fabric Light transmission (%)
Eos 100.0% shading
Rio 41.0% shading
Lumex 52.0% shading
Aureline 61.0% shading
Halo 48.0%
Tesa 60.0% shading

Light shading %

The share of light the fabric stops. Shading and transmission describe the same behaviour from opposite ends, and which one a sheet publishes usually says what the fabric was built for: a display cloth quotes shading, a backlit face quotes transmission.

Why it decides the job

On a frontlit graphic it is what keeps the structure behind the fabric from reading through it — seams, truss, the wall. On a double-sided banner it is what stops the back image ghosting into the front.

Measured by
Diffuse transmittance, integrating sphere
Unit
%
Light shading for every fabric in the collection
Fabric Light shading (%)
Eos 100.0%
Rio 41.0%
Lumex 52.0%
Aureline 61.0%
Halo 48.0% transmission
Tesa 60.0%

Opacity %

How completely the fabric blocks light. 100% opacity means no measurable transmission in either direction, which is what a blockout construction is for: a black layer between two printable faces.

Why it decides the job

It is the whole specification for a double-sided hanging banner. Anything short of complete blockout and the reverse image shows through as a ghost, which on a 5 m ceiling banner is visible from the floor and cannot be fixed after the fact.

Measured by
Diffuse transmittance, integrating sphere
Unit
%
Opacity for every fabric in the collection
Fabric Opacity (%)
Eos 100.0%
Rio with the lab
Lumex with the lab
Aureline with the lab
Halo with the lab
Tesa with the lab

Basis weight g/m²

Mass per square metre of fabric. Not thickness and not strength — a dense thin knit and a lofty thick one can weigh the same.

Why it decides the job

It drives three practical things: what a roll weighs on the freight bill, how the fabric hangs when it is not under tension, and how much ink the face will take before it strikes through. Heavier cloth hangs flatter unsupported and costs more to ship.

Measured by
Conditioned mass per unit area
Against
ISO 3801
Unit
g/m²
Basis weight for every fabric in the collection
Fabric Basis weight (g/m²)
Eos 260g/m²
Rio 175g/m²
Lumex 195g/m²
Aureline 260g/m²
Halo 180g/m²
Tesa 230g/m²

Thickness mm

Caliper of the fabric under a defined pressure. Measured, not derived from weight, because loft and weight are independent.

Why it decides the job

It decides whether the finished edge fits the hardware. A silicone keder sized for 0.45 mm cloth will not seat 0.57 mm, and a channel cut for thick stock lets thin cloth rattle loose under tension. Check it against the extrusion before the job, not after.

Measured by
Caliper under defined pressure
Unit
mm
Thickness for every fabric in the collection
Fabric Thickness (mm)
Eos 0.43mm
Rio 0.22mm
Lumex 0.23mm
Aureline 0.57mm
Halo with the lab
Tesa 0.55mm

Stock width cm

The widest roll held in stock. Epic's line runs to 320 cm on most constructions and 500 cm on Eos.

Why it decides the job

Width is seam count, and seam count is the job. A 4.8 m wall off a 320 cm roll is two drops and a seam down the middle of the graphic; off a 500 cm roll it is one piece and no seam at all. For a backlit box the seam is worse again, because a lit seam is a line nobody stops seeing.

Measured by
Stock roll width
Unit
cm
Stock width for every fabric in the collection
Fabric Stock width (cm)
Eos 320cm
Rio 320cm
Lumex 320cm
Aureline 320cm
Halo 320cm
Tesa 320cm

Transfer temperature

The heat window the fabric is transferred at. A range rather than a number, because the right setting inside it depends on dwell and on the press.

Why it decides the job

Run cold and the dye does not fully sublimate — colour comes up weak and washes further on the second pass. Run hot and the polyester starts to move: the same heat that fixes the dye shrinks the cloth, and a panel that was cut to size before transfer is no longer that size after it.

Measured by
Transfer press, published window
Transfer temperature for every fabric in the collection
Fabric Transfer temperature
Eos 195–205°C
Rio 180–190°C
Lumex 180–205°C
Aureline 195–205°C
Halo with the lab
Tesa 195–205°C

Transfer time

How long the fabric stays under heat in the press. Published as a window, because the right dwell inside it depends on the temperature chosen and on how the press holds it.

Why it decides the job

Dwell and temperature trade against each other: a shorter time at the top of the heat window and a longer one at the bottom can land the same colour. What does not trade is going short on both — the dye never fully sublimates and the panel comes off the press looking washed.

Measured by
Transfer press, published window
Transfer time for every fabric in the collection
Fabric Transfer time
Eos with the lab
Rio with the lab
Lumex with the lab
Aureline with the lab
Halo with the lab
Tesa with the lab

Ink compatibility

The print processes the fabric is qualified for. Not a preference — a fabric with no coating for UV will not hold a UV ink, and a dye-sublimation face will not take solvent at all.

Why it decides the job

It is the first question a print shop actually asks, because it decides whether a roll can run on the press they already own. Everything else on this page is a reason to choose between two fabrics; this one decides whether a fabric is a candidate.

Measured by
Qualified on press
Ink compatibility for every fabric in the collection
Fabric Ink compatibility
Eos with the lab
Rio with the lab
Lumex with the lab
Aureline with the lab
Halo with the lab
Tesa with the lab

Figures are from the published technical data sheets for the Epic Performance Textile Collection. Distributed brands carry their manufacturer's own data; where Epic has not verified a figure it is not reproduced here.

Get in touch

Talk to Epic

Where we are

725 E. Debra Ln.
Anaheim, CA 92805

Call

(714) 533-8400

Monday–Friday, 8 AM–4:30 PM

Email

sales@epic-dist.com

Printer profiles and ICC settings on request